salvatriss:

I think Mike and I have a good established idea of what our Daedric Princes look like. So here’s all of em in one gif!

I sort of coped sketchstocks’s neat black and color look that they had when they drew their take on the Daedric princes. They are really cool and you should all go check em out. 

Anyways, yeah! Daedric weenies princes!

dakkun39:

for poofyvan
コミッションについてご質問いただきました。今のところやる予定は無いのですが、そう言っていただけるのもありがたい事だなぁと好きなキャラを伺って描かせていただきました。気に入っていただけると幸いです :)
dakkun39:

for poofyvan
コミッションについてご質問いただきました。今のところやる予定は無いのですが、そう言っていただけるのもありがたい事だなぁと好きなキャラを伺って描かせていただきました。気に入っていただけると幸いです :)
dakkun39:

for poofyvan
コミッションについてご質問いただきました。今のところやる予定は無いのですが、そう言っていただけるのもありがたい事だなぁと好きなキャラを伺って描かせていただきました。気に入っていただけると幸いです :)

dakkun39:

for poofyvan

コミッションについてご質問いただきました。
今のところやる予定は無いのですが、そう言っていただけるのもありがたい事だなぁと
好きなキャラを伺って描かせていただきました。気に入っていただけると幸いです :)

kindinsanity:

Alandro Sul and the Tribunal.
I like hairy Vivec.

kindinsanity:

Alandro Sul and the Tribunal.

I like hairy Vivec.

Apocrypha + Symmetry

(Source: vaniccio)

margueritesauvage:

The Runaways meet WonderWoman…
Our issue of SENSATION COMICS ft. WONDER WOMAN is out! https://www.comixology.com/Sensation-Comics-Featuring-Wonder-Woman-2014-7/digital-comic/142796 … Words by Sean E.Williams, art by me, letters by Deron Bennett!

trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded
trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded
trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded
trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded
trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded

trainwiz:

A Child’s Book of Guar Secrets from Sotha Sil Expanded

nuka-cola-addict:

Dementia Wilds concept for the Shivering Isles DLC by Adam Adamowicz.

(x)

nuka-cola-addict:

Duchess of Dementia concept art from the Shivering Isles DLC by Adam Adamowicz.

(x)

mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 
mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 
mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 
mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 
mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 

mattrhodesart:

I was surprised to see these out there! Some context: These were stitched together and put up on the wall for two reasons. First, to remind everyone that a LOT had been designed and built (during a time when most of it wasn’t in the game yet). Second, it acted as a visual guide for factions moving forward. There was still a lot to design, and seeing where you’ve come from does a lot to inform where you’re going. 

(Source: ymirr)

lordorys:

Knights of The Nine Concept Art by Bethesda Softworks
lordorys:

Knights of The Nine Concept Art by Bethesda Softworks
lordorys:

Knights of The Nine Concept Art by Bethesda Softworks

lordorys:

Knights of The Nine Concept Art by Bethesda Softworks